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Fenris ([personal profile] illiterage) wrote2013-01-17 02:58 am

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PLAYER INFO:

Name:
Dash
Contact Info: [plurk.com profile] rantler
Other Characters Played: Korra
Preferred Apartment: None.

CHARACTER INFO:

Character Name: Fenris
Canon: Dragon Age
Canon Point: Post-Final boss fight with Knight Commander Meredith after siding with the mages; before Hawke went missing and mostly everyone was still with Hawke as they escaped Kirkwall and into the hills.

Background/History: Dragon Age 2 // Character Bio

HURP, BIOWARE GAME. Characters in a BioWare game, particularly ones in the Dragon Age series are majorly affected by the choices and actions of the player character. Here are some of the major player character factoids that relate to Fenris and his Hawke’s “universe.”

Dragon Age: Origins
A save file transfer was used, so Fenris’ knowledge of the events of the first game is that the Hero of Fereldan was a human noble that defeated the archdemon of the Fifth Blight and now reigns as Queen of Fereldan with fellow Grey Warden, King Alister. This hardly effects the overall game and Fenris not at all.

Hawke
Each game has its own unique player character- the one Fenris knows is a man and an apostate mage who’s sister Bethany died when their family escaped from Fereldan. Fenris’ Hawke went the “humorous/charming” character route who confronted conflicts with emotional deflecting humor rather than violence or passive understanding. Fenris was romantically involved with Hawke despite the latter being a mage and most importantly, the relationship inspired Fenris to side with the mages alongside Hawke at the climax of the game. While it didn’t soften Fenris’ discrimination and wariness of mages as a whole, it made him significantly less hostile towards them and showed that, under duress, Fenris is a loyal companion. This is important because as the relationship went the “Friendship Points” route, Fenris is a noticeably nicer person then from the start and come the epilogue, the only companion to have stayed at Hawke’s side.

Varania and Danarius
In Act II Fenris learns from one of the Tevinter magisters pursuing him that he had a sister, who was still alive. It isn't until Act III that he manages to come into contact with her and set up a meeting. Nervous that it was a trap, Fenris asked Hawke to accompany him. Fenris was right- his sister's existence was not a lie and she had in fact managed to meet him in person...and that it was a trap. His former master promised his sister (revealed to be a mage) that he would take her on as his apprentice if she agreed to help him recapture her brother. Hawke came to Fenris's defense and they managed to kill Danarius- which just left Varania. Fenris was all set to kill his sister in a fit of rage- but Hawke stepped in and stopped him. In doing so, Fenris learned from his sister before she escaped that his entire ordeal was his own doing- that he competed to be a slave under Danarius for the purpose of receiving his lyrium markings to use the boon to free his mother and sister.

This left him pretty conflicted, to say the least. It plays a pivotal role in Fenris' character because it gives him the chance to learn a part of his otherwise forgotten past and, through a series of post-quest dialogue, reaffirm his realtionship with Hawke that had since then "been on break."

Mage Ending-Anders Killed
The ending has two routes- side with the mages or side with the templars. You have to side with one or the other because the climax of the game is one of Hawke’s companions- the mage Anders, who was fused with the spirit of Justice and Vengeance decided it’d be hi-fucking-larious to blow up Kirkwall’s Chantry and murdering everyone inside, including the Grand Cleric to spark a war between the factions. It worked, and Hawke was pissed. Hawke responded outside of his usual “laugh it off” demeanor and stabbed the fucker dead and sided with the mages to “clean up” Anders’s big whoopsie. Fenris followed suit and aided Hawke in the battle that ended with the leaders of both factions dead and their merry little band high tailing it for the hills. According to the epilogue, three years into their escape and all but Fenris left Hawke’s side- then Hawke went missing, and apparently, as did the Hero of Fereldan. Shit got real-er.
Personality:
Fenris has a somewhat thorny bramble of an unlikable personality. An escaped slave with amnesia due to the painful circumstances that gave him his lyrium tattoos has left him world weary and bitter with a deep-seated hatred for mages. From the Tevinter Imperium where mages rule and slavery legal, he had been exposed to the worst, if not horrific, behavior that can be exhibited by mages in a seat of power. The ordeal intensified thanks to Fenris having been mastered by one of the cruelest magisters in the Imperium. The marks left were more than just physical and Fenris would gladly tell you what a sick place the Imperium is and cite it as an example as to why all mages can’t be trusted with any kind of power, even if they are good intentioned. He actually will talk about the Imperium at great length and with little provocation. It’s pretty understandable considering there was a time where that was all he knew and, frankly, hated.

But while his opinions on the Imperium and mages are strong, Fenris is still humble just enough to recognize that not everything he feels is set in stone. A rather important aspect of his personality is that even though he can be stubborn and even antagonistic towards mages, mage sympathizers or just those who are willing to turn a blind eye to the corrupt system within the Imperium- Fenris is almost always willing to step back and admit that his experiences do not give him the right to make assumptions about entire groups and he'll sometimes even apologize if he feels he's coming off too hateful. While not always the case, say with such situations where Merrill finds blood magic safe and Anders is just...being Anders, Fenris at least is capable of making the effort to not let his emotions cloud his better judgment while still being very cautious.

Fenris is neither talkative nor all that friendly. At first. He’s initially very blunt in group conversations, not often speaking unless spoken to and even then he’s very short with his responses, relying on deadpan humor and sarcasm. Because of these, he’s usually perceived as angst ridden and broody, when in reality he does NOT consider himself either of those things and can be rather put out if someone implies otherwise. In fact, he considers his silence and lack of expression a sign of content. But he’s not without his moods. Alone with Hawke, speaking as either a friend or being all tsun-tsun, he will show shades of his frustration with his situation and start to lash out if not at Hawke, then on unsuspecting bottles of wine. Buuuut not a moment after his monologues his feelings and sulks, he tries to apologize for it even when his sour attitude has some justification to it.

He’s either very resentful of his own darker moods, or still so unused to being a free man that he feels like he should apologize for almost every outburst he feels is, “his fault/his problems.” Or some combination of the two. But Fenris is in no way a doormat for it, however. He is still very passionate about his worldly views, and doesn’t shy away from defending his opinions when he feels he is in the right. Even if his last word comes off as harsh or even cruel- he doesn’t spare feelings and others find it difficult (but importantly, not impossible) to sway towards the alternative.

He is the kind to lighten up and come around, though. Even in the beginning Fenris is shown to have some semblance of a sense of humor- laughing at party banter humor and smiling at Hawke’s derpy attempts at wit and charm. He will joke around himself- albeit in a very dry, deadpan manner in response to others, but he tries. Overall, Fenris is very low key the majority of the time. Slow to start conversations and very quick to finish them, but he’s not without his sharp tongue and wry joke.

A few other highlights in Fenris’s personality are his pride and relationship with his religion. For a slave new to freedom, Fenris has a surprisingly strong streak of pride in him. He’s not the haughty, self-embellishing kind of proud, though. Fenris can just be too proud to readily accept help from others, thinking he can handle himself despite being a fish out of water. This more often than not lands with his decisions biting him in the ass. While not naïve, he is at a disadvantage when it comes to living for himself. There are times he will swallow his pride, though. Such occasions are flattering Aveline to keep the guard away from the mansion he’s squatting in to (if Varric is to be believed) schmoozing Hawke out of a bit of coin for his card games with Varric and Isabela. HE’S NOT PERFECT, but he doesn’t lie about his short comings- if anything.

Also, religion. Fenris has an abrasive, tentative relationship with his world’s church- the Chantry. His ordeals have, as another companion put it, soured his views of the church and their god. Fenris initially believe the Maker had abandoned him and that his freedom was something he won for himself. Aforementioned other companions, a Chantry brother named Sebastian, ended up forming an odd couple bond with Fenris over this. Their eventual friendship and Sebastian’s gentle (and implied to be successful)evangelism shows a more contemplative, spiritual side to Fenris as someone who not just prays but seriously considers faith and morality- behavior not seen otherwise.

Abilities/Powers:

Fenris is a warrior-class combatant who specialized in two-handed weapons, such as long swords and battle axes. Heavy weapon capable, Fenris is considered most proficient when he's going down Buster Sword-style on an enemy because the weapon to warrior size difference is both hilarious and popular, apparently. While lanky even for an elf, Fenris is a tank when in combat and strong enough to utilize such large weapons with deadly force. Basically he's a waifu Heavy, or Summer Glau.

This is not a common class for an elf, but fitting in that Fenris is anything but due to the situation that made him so. Fenris is a special circumstance type of warrior, a Lyrium Ghost. When he was still a slave, Fenris was put through a magical procedure in which his master burned lyrium into his skin as an experiment. The ordeal was so painful that Fenris pushed it and every memory before it out of his mind- but it did not come without its strengths. Being lyrium infused gives Fenris the strange ability to temporarily phase through solid objects and become more difficult to track in battle. The extent of his abilities is unknown, even to him. What he's only been able to do so far is phase his hands through people's chests ala Kitty Pryde on the rag. Fenris has little control over this ability and tries not to rely on it too heavily out of lack of understanding and a general contempt for it.

Has an almost encyclopedic knowledge of his country and neighbouring nations. Multi-lingual and versed in the cultures and traditions of other species and lands, he's surprisingly intelligent for a former slave who's education was virtually non-existent. Moreso as he shows his greater knowledge of these things early into his freedom- meaning he learned all of this by observations and personal interaction alone.

As for weaknesses, Fenris is not a physically weak character by any stretch of the imagination, but he's not really super powered save for being just a fraction taller and more combat effective than your average elf. Because he uses medieval weapons and armour in such a game's setting, it doesn't matter how physically strong he is when set against futuristic weapons with his adorable little sword. That right there is his biggest problem, in combat, anyway.

Fenris is also illiterate (though far from unintelligent- see above), and stubborn as hell about it. While normally characters that can't read Earth's English have the advantage of translator via the bracelets- Fenris isn't exactly that great a scholar in his own language, either and would feel silly if he relied on audio transcripts exclusively- a feat in itself as his medieval brain would have to get over the idea that technology =/= demons and wizards. This places him at a disadvantage with things such as signs and text messages and the expected challenges placed upon anyone in his situation.

In short;
-Powerhouse for an elf
-A little on the lanky side
-Knife to a gunfight
-Words are wizards
-Can stick his hand in things (sometimes)

Items/Weapons:
- His armor
- His run-of-the-mill sword
- The Amell family crest
- Hawke's "favor"- a red scarf around his wrist

Sample Entry:

Sample Post @ Singularity

Sample Entry Two:

Denarius was dead; his sister who knows where, and here he was sitting in the Hanged Man feeling as though he lost a fist fight with an ogre. Fenris prided himself in knowing that if he hit the bottle each and every time he was emotionally compromised, he would be dead. Twice over. So really pounding a few back now was almost a celebration of his magnificent self-control. That said self-control was taking a vacation with the recent upheaval of all he knew to be accepted reality was moot point now. He went to a lot of trouble finding a place well the hell away from anyone he knew personally, and he wasn't going to let something like a cut-off point stop him now.

The port hole of a window from one of the rooms in the Hanged Man helped little to look out at the skies of Kirkwall when he needed it most. He never indulged the idea of being a romantic, but the thought of dropping the bottle and walking out now where the night skies hung over Lowtown in splendour that had not yet been choked out by the smog from the mines and Dark Town. Wrapped in the consolations of Andrastate, Shartan, and all the dead gods of the Dales until it was as if he was standing in the middle of sky itself. It was almost appealing, but he could always blame it on the slow burn of the alcohol snaking down his throat.